Generation R – Pictionary research activity

Format: 2-17 Don’t confuse “no evidence” with “no effect”
Language/s: 3-4 - How certain is the evidence?
Resource Link: View the Lesson
Short Description:

GenerationR’s version of Pictionary using research concepts instead of usual game cards, allocated in different levels of difficulty.

Key Concepts addressed:


This activity is based on the board game Pictionary, where you have to draw a word so that your team mates can guess it.

Here, we play Pictionary using research concepts intead of the usual game cards, allocated in to different levels of difficulty.

Allow around 30 minutes for this activity.

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